@ickhugo Love the way you worked with that soft lighting and how you managed the texture's colors to not be too dark. The modular approach is something I still need to improve, any tips for me ? :)
Also here's a good video on an alternate method that is much cheaper on instruction count: http://forums.epicgames.com/threads/912699-Soft-Edge-material-for-particles-(material-nodes-overview-included)?highlight=cascade
Nice looking stuff. A suggestion tho, you'll get more visual interest in your sculpts/models if you play a little with hard angles to compliment all the soft ones. Keep it up!
Finally some clothing! Got the upper torso created and the abdomen/skirt area blocked in. The soft fur on the shoulders seems to be working, while on the chest area it might need to be toned down a bit.
Did another ue4 pass on both the scene and the material rendering. The material setup I have now is very bare bones and simple, but hopefully gets rid of the sponge/soft material effect.
How about some shorts! shoot Looking sweet. Fun evil. How about a more violent spike in those hooves. They look kind of soft now and not as devilish as they could I think.
Skin is in progress http://img127.echo.cx/img127/6766/skinwip15ya.jpg I'm doing a soft tone skin similar to the conan model I showed here a week ago. [edit] Almost done:
ElysiumGX: The equivalent of using entirely 1 smoothing group, is to have all soft edges. Although as jzero says, it doesn't really apply for other programs, since they'll have different exporters...
It looks a bit too soft around the blade. It looks round like the safety scissors equivalent of an axe. Also, yeah, some hand wraps or something would help this look more interesting.
Very cool! If LOST took place in the antarctic instead of the Hawaiian desert island then this'd fit right in. :D Great texturing - especially on the snow - really has that soft powdery feel to it. :thumbup: