Just want to point out (to Richard Kain), that not all Michael Bay films have sucked... If anything largely just the "spectacle" films like transformers have sucked. The actual story driven films like The Rock (which people seem to forget he made), or The Island are pretty good! So maybe the problem with the transformers…
Most results end up sounding like cheap Chinese games, like Soldiers of the Dangerous or Dungeon of Dragons: Special Edition. I quite liked: - Sid Meier's Moon of T-Rex - Typing Pirate Vita - Wonders in Motion - My Dwarf of the Bike - Disney's Robots in Heaven - Cats in Space: Destruction This one stood out to me for not…
Looking at your stuff man, you seem to have an awesomely creative mind, and a drive to do it. And you also have a great understanding of your tools, but you are severely limited by your fundamentals! The anatomy on robot girl is just off, and it's strange seeing that mixed in with otherwise decent modelling. I would really…
Out of 14 artists at Robot 4 are 2d concept artists. But they each have a secondary skill. One of them does a little UI. One does a little 3d work. One does marketing pieces. And the last helps with the website. Your work is awesome. Even the 3d stuff. But if you only want a 2d job apply at mobile game companies, or at…
Some solution, i fix sweep modifier crash with this metod: Make bankup from your cutosm startup plugins and everything custom stuff from 3dsMax root folder (where the 3dsmax.exe and many dll-s). If done, delete everything from this root folder, and navigate your 3dsMax install disk: "x64\max\Autodesk\3ds Max 2013", select…
You shoulld post in the 3d showcase section and ask for specific advice. I think it helps to have a specific learning goal you want to achieve from each model. So for the female maybe you want to say, "I want to achieve believable proportions and have her look attractive." And for the robot, " I want to focus on shape…
Houdini blog #9 This week I played around with noises and how it can be used to create interesting shapes and patterns. In the post there is a simple rock generator and further I made a robot arm where the pattern is procedural. https://www.artstation.com/siver/blog/YMBD/houdini-blog-9-noise Photo of the pattern generated…
But these differences might be the only thing stopping Autodesk from ignoring/killing other products. Just look at their Softimage marketing pitch: "The unique, multithreaded Softimage® GigaCore architecture and innovative tools like ICE (Interactive Creative Environment) and the Autodesk® Face Robot® facial animation…
I like the changes; however, they feel too procedural right now. Like it feels like the wear is just visual noise and does not tell a story of how these robots were damaged. I'd say more edge wear on the parts that will get nicked and stuff and less just overall surface noise (wear) that you have going on. Overall, you're…
haha ^^ - reverse half of my old new years resolutions, I overdid some things, need to calibrate! - finish my damn degree, about time. (yeaa...probably not gonna happen ^^) - buy more expensive clothes - buy more alcohol - do a metric fuckton of art. Repeat until 2035 when my robot clone is finished. - relax more. Will…