@Fabi_G Thank you! As for textures, I'm probably going to stick to a relatively realistic style. I'll be using Substance Painter and create the base rusted/copper-looking material and then focus on the canisters and the light. I won't be doing hi-to-low poly, I'm keeping this fairly mid-poly and will be using Normal decals…
In general it'll probably work alright, although it could be a lot cleaner. There's a fine line when doing retopo work between being slavish to the surface being retopo'd and fudging it a little for a cleaner resultant mesh. One thing worth noting, though, I would generally recommend avoiding near-concave or concave…
I'm going to go ahead and critique your model. I'll start with anatomy. He has an 8 pack of abs, while it would be cool to have an eight pack, and be the first kid on the block to get one, real world anatomy only allows for 6. The lines you drew from the abs up the ribs are supposed to just be little bumps, were muscle…
It's been awhile since I posted anything-- so busy at work but anyways- I was at the Day of the Devs last nite and Secret Legend captured my attention. - this game looks great- check it out! https://vine.co/v/e37pbZZpaZW/embed Secret Legend ( time 1:25 ) https://youtu.be/nTAKtvhjmcQ thanks for hosting Double Fine & IAM8bit…
Hello. I have an issue : whenever i import a ID map,the "Link" button showed on every tutorial does not appear. Why does it happen? Note : I am using Photoshop CS6,and i am importing a mesh with a single object,which material i set up using the swatches on Blender ( i deleted the swatches from the scene afterwards).
Anyone know where to get quality futuristic sound effects like those used in the Droid Flash website [ droiddoes.com ]? Is there some website or collection for them?
We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…
Hey man. Not sure where you're starting but not bad work. One thing to keep in mind when you're painting or doing anything 2D is the ability to create the illusion of 3D. Sometimes this is from line art, sometimes this is from value, like in painting. When you're asking for a critique on this you may want to either want to…
i guys, Finally back with another character sculpt, its not my usual cup of tea but due to project circumstance i find myself on character duty. Anyhow, ive got with a Mads Mikkelsen likeness particularly as Hannibal or Le Chiffre. I'm sort of in to secondary details but definitely want to nail down larger forms before i…