Sketching some things as I work on a merchant design. This old bird hag was a golem of sorts made of various magical items, which gained life. She's also really short.
Second item was a offhand dagger for Bounty Hunter. This one went along much smoother than Svens helmet, got the feel for Mudbox and i'm pretty happy with how it turned out!
Oh, btw - the alt thing is a bug with the toolbar. Note how it selects a toolbar item, then deselects it, over and over again, stuttering and jumping in time. Quite a big thing to miss to be honest.
You can import obj using free “importObj” script. Download link and link to the forum thread on how to use, install, troubleshoot, etc. here > http://moi.maxsm.net/item/18
I wondered that too, but it may have been do to the amount of light that was available. The non-blurred items are dark. Maybe a partially closed shutter would only allow in bright objects :/
The chipset on the motherboard is kind of old, so unless you're getting a huge bargain go for a newer chipset like a z77 or even h77. http://www.newegg.com/Product/Product.aspx?Item=N82E16813128543
Yeah, now I remember I also had to reset everything with my item and rebind again to fix it once I managed to fuck it up xD. This should probably help.
Eoq: thanks man! Joe: Sure thing. kinda messed up with the proportions of things when i uv mapped the items. The uv space for the cork is way bigger than it should be
I have seen some super cool "stand out from the crowed" sent in items. Problem was it almost always seemed people spent more time on that then on there art test/portfolio.