Awesome. Yeah i have a M1710 with the 7950GTX in it. It gets HOT!!! LOL I have had to have it replaced twice. No problems there. Dell has always sent someone out quickly and been very efficient. I love this machine. It's a bit slower now compared to some others coming out but it's been my work horse for the past 2 1/2…
Pretty interesting start how you flipped ceiling arches upside down. As far as what to do with the rest of your image well that comes down to what you were thinking when you started in this direction. If you're stuck on a dead end I would look at reference pictures to get inspired. One thing to get you started, if your…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254
Cool reel. The style is quite different than mine so I'll try my best to give some helpful notes. * For the first scene, make sure to keep animating until/past the last frame. I can tell it's currently just a bit of interp between 2 keys for the last half second or so, causing the scene to die at the end which is a bummer…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Okay, got caught up but managed to get this for you. I suspect your deviations from the concept caused the things I'm seeing with the body. Chibi characters don't really need to be fully functional, so much as easily readable and cute, so your alterations may have sort of messed with the read of the whole character. I'd…
Joarwho, Its not so much the timing that's off, as it is the motion isn't snappy and there's very little anticipation to the moves. The first jump is the weakest. There is no actual pushoff. The rear leg just leaves the ground in a bend. The rear foot should stay planted at the jump point till it literally cannot stay on…
Here's what I had roughed out: "The Actor likeness challenge! Actor likenesses have become a bit of a staple work diet of mine and I have this feeling that games and Hollywood will be converging more in the future. So this will become a pretty handy skillset to prove and improve upon I think. In my slight downtime in…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…