Material editing before/after on the exterior of Hovervette. I'm stilling playing with certain material reflections and bump maps. Lighting, shadows, and render settings are not of production quality; just to show an update on the material editing.
if you hadn't cut the hole yet you could've also used the face constraint in the editable poly -> edit geometry tab thingie. but axis constraints are probably a more fail-proof way :D
awww man Lineage 2 sucked 4 years of my life and then Aion over 2 years.. now this.. ohh sheeeiiit... EDIT phew.. its not an MMO .. lol EDIT 2 oh yes it is.. >___<
Surely this isn't going to be an issue if you just pad your textures after you've finished editing them? It's only necessary for the engine, not in production. Or do you mean in terms of editing baked maps?
You mean Edit>Purge>All? If so, that didn't work. It's like the paint doesnt want to stick :D . It's not a huge deal but i would've liked to be able to use that feature for basic edits at least.
[edit]bulls*** -> That depends on xNormal, but afaik, it doesn't do 16bit maps.[/edit] hum, and sure, I guess there could be a "use suffix as prefix" somewhere, and invert the way it works. :) Shouldn't be too difficult.
The new edition of 40k has just come out though, 4th edition. So the codexs will be redone, but that'll take years...The new Space Marine codex will be out next month or so though.
Part 2 seems to contain the same files as part 1. Re-DLing to make shure. EDIT: Yup, same :p EDIT: Is the 2nd Part working for you others? Or is it something on my side?
hrm, your the first one to encounter any problems. just loaded it up again, hope its functional now. what browser are you using? *edit* ... make that a *edit & blush* thxalot mate