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Re: Unwrapping problem
Reply by
St.Sabath
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Oct 2012
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Technical Talk
My suggestion would be,look into pelt mapping.That way you can define your seams exactly where you want them.
Re: Armor_Stand
Reply by
Mechadus
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Mar 2009
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3D Art Showcase & Critiques
I think what you have so far is very good, but it could definately benefit from a good spec map. -Nick
Re: 3ds max question
Reply by
Mark Dygert
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Oct 2016
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Technical Talk
The pivot point is on the grid. The actual piece is slightly smaller than the grid. Also the beveled/rounded edge helps define the edges and gap.
Re: Arena UDK- Beta 1
Reply by
buddikaman
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May 2010
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3D Art Showcase & Critiques
Hey thanks for the feedback guys, will definately take it into consideration. Added a few more pics from our playtest earlier today. -Buddikaman
Re: Russian t34
Reply by
dv8ix
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Nov 2009
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3D Art Showcase & Critiques
This is looking Really Great. Love how the Smoke stains are embedded. I can Definently imagine seeing the smoke coming out of the exhuasts.
3 results
Re: Need advice on modelling
Reply by
warbzz
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Jan 2016
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3D Art Showcase & Critiques
That image was the best i could find so i will take you advice and make it more defined for my portfolio. Thanks for the help.
2 results
Re: Twins
Reply by
Hazardous
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Jul 2010
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3D Art Showcase & Critiques
Started chipping at the torso - wont define too much really, shes going to be wearing a sleek elegant dress and some nice heels.
4 results
Re: The Snow and Ice of Uncharted2?
Reply by
Lamont
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Nov 2009
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Technical Talk
@ MoP - See if you can get some sort of "edge" to the painted layer and the brick. Like an undercoat. Then have that defined by a second mask.
4 results
Re: Fleet: SDK
Reply by
Nostradamus
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Feb 2005
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3D Art Showcase & Critiques
pseudobug, try and define his muscles a big more, as it's quite a low res texture, having some darker shadows might be good.
2 results
Re: 2d painting from little old me :)
Reply by
GenghisKwan
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Apr 2009
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thx for reply. yeah my perspective definately need more work. and thx yeah I should ref more wiht the sky.
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