Long long time no see this. I started back this week-end to slowly zork on some personal work. As I'm now more into a normal life without moving and no any stress from work. I'm texturing it right now. After a few (lot) test on the baking. The Zbrush render is missing the strap and I'll have to update later on to add the…
[ QUOTE ] DVD's don't have to be re-reviewed when they add scenes not shown in theaters and don't have to change the rating on the case to reflect whats now inside. [/ QUOTE ] Actually I'm pretty sure they do if they want to keep the rating they had in theaters; most of the time though they just release the 'UNRATED!!!'…
Hi there! I'll give you some crits on the female posture you did. Some general features when trying to portrait a female body, are ofcourse the forms of the female. Some guidelines are; shoulders and hips are almost at the same vertical line - when looking from the front(makes the waist look smaller than it really is). Try…
cheers for crits guys. I think there is prob loads i could do more to it but i think i'll do something about the metal clamps against the pillar and may correct the damage in the sculpt to be more faceted. I did add some cracks around the damage but it started to look too busy...i might have another shot at it...maybe use…
hmm...well I am in the airforce. I did extensive research to make sure that it was right. I wear this uniform at work. He is an airforce MTI. His rank is a Technical Sargent. He even has the maintenance badge above his name tape. the only thing I did not add was the two patches on his chest pockets. which I plan on adding…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review: On the video you can see…
SEMESTER 2 IMPROVEMENTS Semester 1 scene Fly through [ame=" https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA"]https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA[/ame] Over the next few weeks I will be improving my scene form the feedback given from my first semester and the…
Yes I did. It did remove the static lighting, but for some reason the time it takes to build the lighting still increased. For my current scene, it takes 2 mins and 30 seconds to build the lighting. When I add a landscape with "fill world" pressed and "static shadow" off, the time increases to 8 mins and 30 seconds. As a…
I dont even have 2016 myself, so thats not an option for me. Also I wouldnt want the script I am working on to only work on that one version. It's really a shame, I would have thought this is a pretty frequently used technique, there's a bunch of good uses for an animted volume select! I did a test, putting three copies of…