@Shrike - Completly agree what you have said, thankyou for your advise, i will take it on board. @Grimm_Wrecking - Thankyou for clearing that up :) . So... I motivated myself to 'finish' this piece.... for now. I spend a good week getting this textured and then rendered out in Marmoset 2 :) . Currently thinking to add…
Thanks guys! Happy new year too! Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/ Also got featured on cgchannel! Yay!…
Block out update #2, I will aim to reduce the light around the middle section and have it in a more cool colour so the main focus points will be the entrance point on the left where enemies will enter and their destination on the right, will see how this middle colum looks after ive added foliage to it and finished the…
is it possibl to make another rig with the same joint position, all connected to one root, and the same place as the maya rig. Connet the translate, rotate, and scale. Then bake aniimation to that joint? How does the skinning work on that second rig tho? So i only export the combined mesh and the second rig as the skeletal…
Yeah there are often scale issues with the models, so it could be that. Forgive me if this is insultingly obvious suggestion but make sure you delete history and freeze transformations before skinning. That is another common cause for scaling problems on import. As for how he holds on to his totem, I wouldn't really worry…
Hi guys, lately I had some fun trying to make some suggestive renders. I'm going to wrap this up very soon. I don't think there's a point in dragging this wip for more than one more week now. I might decide to takle a proper game character next and maybe some less demanding sketches. I'll see... :)
I don't really get the meaning of their title It's the End of the Beginning. So that means the first part is wrapping up. Then the slogan is the end is near, but what is nearing is the end of the beginning which would be the first part, so that it isn't really ending but more starting the middle part. Unless you skip the…
The proportional size of the trigger guard relative to the pistol grip is off. I can't see a regular human hand easily wrapping itself around the handle. That needs to be fixed. The silhouette is right, it's just that the size is wrong. This is getting along, though. @alex_kim If this is meant to be a weapon for first…
Hey man, currently your metal is reading like stone and looks a little too patchy aswell, also the actual grip is too uniform if you look at the concept its not wrapped perfectly. I know you said this was to get better at texturing but think places like the shaft could do with a few more divisions just to help sell the…
As Dustin said, either do it in the Texture area or use a specific package (Maya, 3DS Max). Zbrush, unfortunately doesn't have the required tools to do such a thing easily enough. Mudbox 2012 apparently has a new projection wrapping method for doing this (didn't try it still) and 3DC had spline based texture mapping (which…