Works for me. I think you might be running the script each time instead of binding it to a key? It's a macro script so you run it once and then it will show up in: "Main menu > Customize > Customize UI > Keyboard tab > Category: Custom Keys" From there you bind it to a key.
That's a bummer, I was hoping I had missed some kind of check box, lol. Matt that script works perfect! Bryan I'm sure a lot of folks here could use that kind of functionality if you have a script in the works, I know I would. Thanks dudes
I use autohotkey as well. I like how it has some decent scripting abilities for organizing macros and even has UI scripts. Great for building simple tools. There are some decent IDE's out there for ahk as well with highlighting. I use Scite a scintilla based editor.
Here is a script that a friend wrote: http://www.jeffparrott.com/transfer/PsdPathExporterWin.mel It's exports the UVs of an object as a javascript file and you go to File>Scripts>Browse and find the .js file. Zach Burns wrote this as a student. He's a pretty talented mel scripter. Any questions just pm me.
You can run this script in photoshop to copy the file name to the clipboard. 1. Download it and remove the .TXT from the end of the file name. 2. In Photoshop create an Action where you run this script. (Set a hotkey in the Action option menu.) 3. Filename should be in the clipboard after you run the action.
i do... i think his films would be ALOT better if he spent a bit more time on script, plot structure, and core ideas. otherwise his films will always be fluff. he often generates a really nice visual feel to his films that is then ruined by a crap plot, or whimsical script.
Yeah, often times there are scripts that are on one package but not the other. It's annoying. I tried to use Modo as my main modeling app for awhile but it's hard when Max has scripts that you need to fit into the pipeline but Modo doesn't have equivalents and blah ... it's just easier to have everyone using the same…
yeah, actions or some script like Vtools and its many clones are awesome for this and make it so you shouldn't ever have to directly mess with the output texture. I'm not sure about scripts that support PNG though, it'd be pretty easy to make/alter one if you have a tech guy with the time
Those fancy loading animation are really unnecessary. Your site shows up empty if I don't allow cross-site scripts from parastorage.com which then tries to load ad scripts from doubleclick.net. Seriously get rid of all those and use pure HTML for your website. Or use Artstation.
The smokey clouds box is working better with the volume light, no more edges showing up. And I was able to use a script to get it to work with particles, and I wrote another script to add the atmosphere effect on all those gizmos. Lights don't seem to have any effect on them though, may be a problem.