Thanks for the reply, mahi. Unfortunately, if your service is replying on diffusion models, then it has likely been trained using web-scraped datasets (for example LAION and CIFAR-10) which infringe copyrights when they're subsequently used for commercial purposes. For example LAION is not for commercial use, see…
You have a very good interpretation of what I said. For that I thank you. I looked into Brainstorm. They want you to pay them $659 for a 5-8 week bootcamp. While I appreciate that it's a full bootcamp, Most people do not have that much money. It would be good to know what the curriculum looks like so people can replicate…
Thanks for the advice Brian! I'm not really aspiring to be a character artist per se (even though it's something i enjoy doing). I was working on a small in-door level i'm trying to replicate from an old game which i had to put on hold because of an assignment. And yes those other things on artstation are in chronological…
@Myles: Yeah, I agree they are a little too brownish now, I was trying to make them look like he had actually been driving around in the almost red sand, but I guess I kind of overdid it a bit. And I am going to try out another color for the base and see about enlarging the logo a bit. Thanks for the tips! @Ged: Awesome,…
Also, 8x optical zoom? That sounds like a lot. My 70-300mm lense is only 4.3x magnification, something seems a little wrong here? I find myself agreeing with this. It kind of bugs me a little. However, I wonder if they'll be able to truly replicate the Bokeh effect. It just looks like a gaussian blur, to me. I want to see…
Ug thanks Shinobubu, a friend of mine pointed out Playhound the other day. I notified NCsoft about the wings that were ripped from Aion and they said they were on it. Hair from Kingdom Hearts, etc. etc. *sigh* It saddens me greatly though that now that he's amassed a lot of money from his ill-gotten gains he can use it to…
Really, its hard to tell what you are asking...asking simply how to achieve a specific style is as broad as asking: How do I make 3d models. Instead of just asking such a broad question...do what everybody else is saying and just...eye it out...try to match what they do. If you aren't yet comfortable with taking a style…
Here is my progress so far, I had real trouble modeling shoulders. I did them this way as I think they will work well enough for this model, and also the reference model that I was using for the 'proper' shoulder proved difficult to replicate in case of my model. If someone can provide me with good guide or tutorial or…
Thanks everyone for great feedback! Totally agree on issues with proportions and scale, the wheelchair was way to big. Just threw it in there, didn´t really have a decent prop to measure with until now, which was a mistake. I Eye-measured all the wall pieces from the photograph and it does feel a bit off at places. I'm not…
Reference art is a 3d render itself, so it'll be fairly easy to replicate the look in a game engine. The foliage has a flat-colored spheroid in the middle, and alpha-tested planes have been pasted all over the outside. There appear to be two sizes of planes used, a bigger one with a many-leaved texture, and a smaller one…