The official Battlefield blog has an entry by Nadab Göksu, a senior VFX Artist at Dice, on the processes they went through on making the fx work for their latest game. He talks about their need to make sure the players could just visually see each other in the tighter environments when the original fx would…
I need a map of the world drawn. I will send you a rendered version of the world created from the map maker that will look like pixelated crap. You redraw the map making it look nice for the players. I will mark off where some things are. Instead of drawing towns, castles, dungeons and other things directly on the map…
Anyone try this game yet? I tried the demo, its badass and I'm wondering if its worth the money. http://www.therageonline.com/ [ QUOTE ] The Rage is one of the very few examples of 3D scrolling beatem up for PC; it guarantees a great playability, never forgotten by old style arcade players, together with the new stunning…
You can do multichannel painting in a couple of ways. Option number one which I personally prefer is setting bake behavior to manual. For a specular color setup I have a layer on top of my albedo channel that's all black and a layer on top of my specular channel that's all 0.04 linear. Each of these has a layer mask or…
I've been working with Stage3D (Molehill is the old code-name) since the first pre-beta release, and my next project is being built with it (2D game using the speed of 3D hardware acceleration). Stage3D is part of Flash Player 11 which is currently in public beta. There's no integration that needs to be done aside from an…
Yeah, there are a few servers every now and then that will say 'US Only' or something of the sort. A lot of anti-Korean, etc. comments on those by some, but the speed is better. Just gotta be careful for players who have "X's" for their connections, cause that will lag the game. Baseball player is pretty much a mid ranged…
Couple things that would improve this. Do not use pure white for your lights, especially your flood lights that have the visible cones. (maybe you didn't but they look white to me.) Do not place your moon as part of your skydome, (it's being squashed currently and looks wrong) it's better to make it a seperate piece and…
I have too very major issues. The item system and the constant berserker mode. This "pinyata" item system is really silly and dumb. It removes the need to utilise level resources effectively and it removes incentive to explore for secrets if health and ammo spews from enemies constantly. It might remove the fantastic…
This whole article can basically be summarized as "stop liking things I don't like" This guy criticizes shooters for creative bankrupcy while praising a jRPG, probably the strongest contender to the FPS genre in terms of recycled repetitive gameplay. This is because he doesn't want creativity, he wants more of the same…
It really depends on the art style, and how the player controls their camera. Lots of options depending on usecase. It sounds like you're aiming for a realistic art style, and you're planning for a first-person free-roaming game style? Some images would help, and maybe existing games you're inspired by.