On that last note, the sexualization of females in the Hitman games has been there since the first one, the only "strong" woman in the series seems to be Diana, who gives 47 Contracts. The fact that 47 brutally kills women dressed as sluts isn't weird though. The character is after all a cloned emotionless killing machine,…
[ QUOTE ] give up all other liquids. Beer.. [/ QUOTE ] Woh, easy there Honestly, in moderation the beer won't hurt your weight loss goals. Like I said in BoBo's bday post though, I've taken up swimming on the weekends. Swimming is an insanely good workout. It works a huge range of muscles, builds stamina and helps increase…
Gears of War: A guy is fighting to save his homeworld from the Locust Horde after losing his family during emergence day. He wears big bulky armor, and carries big bulky guns to get his job done, and his compatriots are either "Yes sir" meatheads, gung-ho troopers, or nerdy army men. Robert Heinlein's "Starship Troopers" A…
That seems all well and fine until your fingers start melting into the keyboard and you can't get away from the bunny wielding a chainsaw screaming Yippy Kay yay Motherfucker!
Agree with commander. Either you need to insert more control-edges to get the smooth to look right, or you should model it in parts. Right now it looks like its melting!
I had a dream where I though I was awake and on the subway, but when I tried to put my glasses on they melted... then I woke up and... I was asleep on the subway... creepy.
There's an entirely other strategy to this game that 100% requires you to use loud weapons. -Melee take down to earn your Execute. -Loud noise -Flank -Mark -Execute while they investigate.
The only thing dangerous about china is that its going to have a melt down in a few years and everything is going to change over there again. But again the same can be said about the US...
From left to right the three teapots have: 1.) a shader using transparency set to "dither" => way too noisy, cant get blurry 2.) a shader using "refraction" => becomes crystal clear, almost unvisible after exporting 2.) a shader using "thin surface" => becomes pure white after exporting I sent this scene to Andrea Mele on…