Polycount has one every two months for prop/enviroments and I think every 3 months for characters. Then there are multiple Discords, check out Experience Points, DiNusty, and NMG(NoMoreGrid) all discords have challenges I believe. There are also all of the inktober prompts if you want a personal challenge. For a more…
@McGreed yeah i am struggling too with this piece. to be honest i started making the prop, and i'm trying to make it as close as possible, but i may be making so mistakes ha. I plan to clean it, but maybe i'll place some tris in some parts, and erase otrhers (i want to try making a high poly to bake, but retain some parts…
Besides that Zbrush is my only tool right now... idk, I started him to practice anatomy. Then I had a tutorial to make realistic scales using micromesh in Zbrush so when I found it again I wanted to try it out. Thought it might be a cool piece for the portfolio. Micromesh scaling method isn't to bad. Now that the…
I'm surprised to see there is no mentioning of lighting adjustments in the now version or future updates Depending on the style of artist, this program won't do their models justice (like me, which most of my stuff is painterly and self-lit). Even that aside, if something is suppose to be dark and sinister, your lighting…
It seems the people who aren't blown away have never tried to do something like this... When people like Hazardous, Masksalesman and Xoliul loose their shit it usually means something is up. Even simple things like getting the eyes to look right are ridiculously hard, let alone entire characters with this sort of…
If your are indeed extreamly passionate about making art for games then you need to just do it. Going to studios with no experiance will get you no where. If your interested in the design side of things (mr.idea man :P) then you should learn a game engine like UDK or Unity or Flash and make a small game that people can…
faulty logic. it isn't really automated point moving when you are digitally sculpting. an artist has to use their pen/mouse in their sculpting tools to move the points in the direction they want and as a result creating exactly what the artist wants. it becomes truly automated when the result is not explicitly directed by…
Unless you absolutely need the money, just keep plugging away at your portfolio. Your stuff is pretty good and just given enough time you'll be there. I'm speaking from only my job (so by no means take this as industry standard), but they have gone to some lengths to try and keep Quality Assurance people from interacting…
@Obscura ... Well it didn't work so I don't think I understood what I'm supposed to do >< Here is what I did : 1/ I double clicked on the normal node. The normal node showed up in the 2D view : http://prntscr.com/h0hjuy 2/ I linked it with my base material and double clicked on the base material : http://prntscr.com/h0hkft…
@EternalEcho Hey dude. Welp.. The moss is using dynamic tesselation and deformation. Using a fine pixely heightmap to get the "fuzz" The only problem with ti is the fuzz sort of dances at the moment as it dynamically tesselates. I need to work on getting that to stop. But to be honest you don't notice is much in 3rd…