Hi! Thank you for the feedback! I have implemented some of what you said but have not changed the waist as it does not match the references I have personally built. The body type is of an Olympic swimmer so I have mainly tried to follow along these. Under the mesh, I have a skeleton that I am using also to help the shape…
Thank you for your detailed answers ! Honnestly you both gave me the kind of answers I needed. But to make sure I understood : a viable worflow as environnement artist ( I say environnment but let's go with props, and modulars kits to build scenes ) would be : 1) Modelling or sculpting the high poly mesh, no matter the way…
hi all... i was also having this prob before..plug in and out more than 100 times n it would not work, but finally found a solution fr here http://social.answers.microsoft.com/Forums/en/w7hardware/thread/83ca5be3-b14f-40f0-9c98-e9f8af600e92 " It's definitely the new driver but I did notice that it works fine once its…
I'm having issues with this too. Doing a number of tests results in the following: * Exporting the low poly for Texture Set 01 and Texture Set 02 into one project along with both their cages results in baking errors. Baking without the cage results in a good bake. * Exporting the low poly for Texture Set 01 into it's own…
There's artisanship and art, and within art you have fine art and commercial art; i.e. art that's created with the intention of making a sale. Most games are commercial. Only few game devs can make games not caring for their games financial success and just let the dev cycle follow a grand artistic vision that doesn't care…
@pior @musashidan I'm back from visiting family out of town. so... Thanks again! You guys are right. I'll follow prior's suggestion and make a basic model, perhaps stylized, and work towards animating it and setting it up for unity. I would like for it to be third person, I'll leave the mouth-bag part out and just keep it…
Who got this Michael Bay all over my Godzilla? In all seriousness, this movie was appealing but flawed. The giant monsters were respectable. I wasn't entirely on board with the design of the villain monsters. They were a bit too visually busy, which made them a little harder to follow during the fight sequences. But more…
derived data cache is evil for smaller ssd :( i have 256gb only ssd with my main OS install and this folder was taking a whooping 40gb I have to delete, the editor also take like forever for open again and still getting some space on C, but much less, 10/40gb than before. I followed this tips:…
Hm, I was thinking it might be the PSU as well? Its 700w. This is my board model too: GIGABYTE X58A-UD3R. I just installed another 8gb ram stick this morning, and than I opened up the helmet scene and it ran fine, so I followed it up with the scene I was trying to work in, and it didn't turn off either. I'm not sure if it…
Yep, really follow this advice. I spent 6 months working on the guy in my portfolio. I ran into so many fucking problems that sometimes would take a week to solve. I had no set time limit (although I was keeping a track of my weekly hours with procrastitracker). Speaking of which, now that we're back to a motivation…