Dang,sounds like my clone (19,started working the other week,except I'm on environments) :D Well it depends on the parents situation sometimes.What I would suggest is a serious discussion with your parents just to make them understand a little bit more what you are doing and why you are doing it and love doing it . Parents…
Well for one avoid what you are not good at. If you can't draw a 3/4 view of say a vehicle, like me don't bother, I design shit all the time. Draw the views you are good at and then tackle the views you can't draw for example. I can't draw very well in perspective it becomes a mess and just destroys any creative vibe I had…
Great idea Eric! This is tough stuff to explain but hopefully collectively we can get some good info here. There is a lot of misunderstanding in this area and it would be great to have a resource like this to share with my fellow artists at work. Maybe i'm off-base here, I don't know how we run the polycount wiki, but I…
Heya and welcome to yet another PARPG news update. Sorry for the lack of updates lately but I had to take a break from the project to sort out a bunch of problems in real life. Now I'm finally back, reunited to PARPG. Let's get started right away, the vast majority of the news update will covers our plans for the first…
For you guys that are in the game industry full time just keep in mind that usually a huge amount of what you do is not taught in school or books, and usually schools and books say to do the opposite. Hell when it come to normal mapping the tutorials in max say you can't overlaps/mirror uvs, but with game art you pretty…
thanks for the quick replies. PredatorGSR, about the model swapping, I guess thats assuming the model is destructed completely. But lets say the scenario goes as, a cannon ball breaking through a wooden hull. what Ive been trying to do is model the plank, breaking it apart. the pieces consist of the parts that do not break…
Short story about Jhin! The opera house towered over Khada’s head like trees. He counted four balconies stacked on top of each other. Gold leaves curved around the two large pillars to the side of him and the Ionian goddess herself smiled down from above. One of the actors pointed to her. “It’s heaven,” they murmured. He…
David stands on a platform bordering a vast cavern that spreads for miles in all directions but to his back. At his feet extends a seemingly unsupported walkway, red glowing energy visible underneath and in unrecognizable patterns along it's floor; metallic railings border each side, cut from the same patterns that adorn…
Looking cool man. I think the texture in general could afford to be a bit more subtle though. The magazine tubes for instance. The wear it has right now is pretty strong, and in addition to it being strong and obvious, it doesn't really make sense. If the slide was grinding on there I could see it having horizontal…
Without being too harsh, how long were you at college? Your portfolio doesn't look like three years of work. One of your pieces only took you three hours and honestly the only thing that looks like it would have taken more than a few hours is your dwarf character (and even then only because it's rigged and animated). The…