Hey Jon! Your blog was the perfect thing to read! I think there are too many technical posts about lighting and not enough about the art of lighting. Also thanks for suggesting to use light channels! Definitely fixed some small errors and deleted extraneous lights. I didn't get as far as I'd like due to 4th of July, but I…
The part that says HDX600 is not wide enough at the top (in the first image of the 2nd post). Your camera position in the 1th image is also a bit different so I'm not sure if your comparison lines will really work when their not lined up correctly. And if you can find some images from the sides it would be a big time saver…
bump so this was pretty crappily answered seems like there is no push for symmetrical uv unwrapping tool? anybody wanna explain how you do symmetry in gimp with uvs that are twisted and poorly organized the software is only 1500 dollars.. why arent people getting what they paid for? i would understand if this were 2010 max…
Hey all, we just finished up our first course not too long ago. A lot of great stuff came out from it and we wanted to share all the awesome stuff that our students made from it! We will definitely be doing more of these weapon classes in the future, our second one is starting on May 8th. In addition to that, we have a…
There are no hard rules here, really it just depends. When working from photographic reference, you have to take into considartion various camera-related issues like perspective distortion which will prevent things from lining up and will skew your proportions if you follow a photo ref as if its an ortho. Generally you…
LIMBO!!! Also pretty sure you need at least a single bevel on an edge for your lowpoly if it's a smoothed beveled edge on your high poly, otherwise it's not going to pick that shit up/bake wrong/look oogly. Also normals only really show the difference in angles, not depth. So if your model has an inset or extrusion bigger…
[ QUOTE ] teach them how to display prices in real-world curency [/ QUOTE ] Hehe, no love for the pound pior? This sounds like it could potentially be a great thing. After all, a 17" TFT is dirt cheap, and tablet tech isn't super pricey either unless you want Wacom quality. Theoretically it should be completely feasible to…
Hey man, it looks like a great start so far. If I were you I would get rid of that cage thing and worry on the proportions of the truck first. It looks like it would be the less important part at the moment (since there are Strykers without it :P). http://en.wikipedia.org/wiki/Stryker Definitely look here for the reference…
Sweet site, the layout looks pretty good, though I would widen the Mr. Portfolio box so the whole top menu bar is as wide as the white box below it (maybe add some more info since the box might look awkwardly empty at that size0. Also I would adjust a few of the thumbnails so the viewer gets a better idea of what they are…
Ah, took a look at the movies on a friend's PC. Looks to me like dynamic lightmaps... every triangle of every mesh has it's own unique UV space, and the scene is rendered every frame into a set of lightmaps. This is cool because you can also do bounce lighting and soft shadowing... but it can be uncool if you're lighting a…