Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
Be sure to apply to us directly at: jobs@nixhydra.com. Please send your resume and a brief, but thoughtful, cover letter. (hint: you will do better if your cover letter sounds like a human, not a job-hunting machine) Nix Hydra is seeking a 3D artist to join our team. The qualifying person will be a key member on one of two…
Can someone tell me how I can setup a direct x 11 shader inside Maya over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so that the color of the texture map on the mesh is provided the effect of the shader with the maps it came along with or can be…
Hey guys! We are so happy to hold this PV baby out for the whole world to see! Huge thanks to PUBGM for such a great opportunity to work on one of the best scenes! I hope you will like it too! Name:PUBGM:The meeting of NEXT DAY Team (Royale Pass 11)Studio:Huge Claw Animation Studio Style:2D, game, cyberpunk PROJECT |…
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Here is a small update for the challenge! As for me, I love storytelling and planning my Animations from a short backstory, to get to know the character more. I have taken freedom to create a new League of Legends character that I would love to play as. I have been trying my best to put her inside the story as a friend to…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
Tldr;, i found out its food that causes issues. start there. For 2 years in my absence i was studying the effects of "food", on the body (cause i have my own issues i wanted to fix and i did) i found out a lot about what certain foods do to my body. Idk if it does the same thing for everyone but, any aches and pains are…