What Are You Working On? 9thKnight AgelosAp AlecMoody AlexCatMasterSupreme amontes model Anouk AntonioNeves model BitGem Curlscurly Daew model Danbee360 displacedinvader Dmitriy_T garriola83 model GeeGeeMac Huyashi Icore idli illusion itbeet Jakob Gavelli karynatrychyk leslievdb LoganFeliciano Macebo mafubash Matsmyrvold…
Hi guys, I've been following this tutorial to rig a tank: http://joleanes.com/tutorials/tank-rig/tank-rig_01.php I've got to page 5, the "CREATING AXLES" part..the last paragraph. This paragraph, I create a new helper and add an orientation constraint causing this helper to spin with the axles. Now, I link the frame (the…
hi guys I'm an environment artist trying to get better at material creation using Substance Designer , so i started a learning process trying to create materials in some little time i have after work. the reason i created a topic is that i need your help and critics ,so you would be making me a happy artist if you'd be…
The rest of the team is in Blender, and there are custom tools and workflows that require me to stay in Blender. Here's a question: is the best way to do a Radial Array to now use Geometry Nodes as detailed in this video tutorial? It looks like the Array modifier is for Linear Arrays only. The Fastest Way To Make Circular…
Hi guys, Can someone recommend me some good advanced level 3D character course or tutorial. I was already looking on web and I was able to find some on Wingfox.com, basically this one: Real-time Knight Character Creation - Wingfox It looks great to me but would like if someone could give me any opinion or advice or suggest…
I did technically learn Blender first. With Bmesh now there is essentially no qualitative difference between it and the basic the Maya modeling tools. If anything a lot of the Blender interface makes more intuitive sense if you don't know anything else. I think "extrude" and it's E, or S for scale, if you're an English…
Well if all you are going to do is posing I'd say use the default rigs. They are perfect for that, with simple controls, and a nice setup guide rig for quickly matching the animation rig to your mesh proportions and posing. They even have all the deformers grouped separately so when you envelope you just click on the…
Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…
hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…