If you want to save up on some tri count and can afford to do so, I would possibly look at sacrficing some areas below the weapon that are not viewable by the player at a first person perspective. Under areas, inner facings, areas inside the model and away from the player. Tri count is not terribly bad at all right now,…
Liking it a lot. I loved the demo and bought it Day 1. Haven't had much time to play though. Only on Act 3 - 7. Kinda wish there were more weapons or weapon slots but it's awesome either way. I love the fast pace and how you don't have to use cover to stay alive. Killing Huge robots is awesome! I'm a sucker for cheesy…
Hello fellow Polycounters! We've just release patch 3.4 of the game. We have added two new challenge maps and one new bullet type. We've also done a lot of fixes & balancing. For the upcoming patch we would like to add a weapon store. Melee weapon, assualt rifles , sidearms, shotgun etc. Here is a mockup of the work in…
Looking pretty solid Don. Not really feeling the blade end of the weapon atm. I dig the way you did it in the concept. Seems slightly flat and boring without some electricity surging through it. You planning on a particle effect or post render touch up? But the staff part of the weapon is looking pretty dope. I like that…
Alright, I'm done with finals so I now have time to get cracking on Norse Kratos again. I added some scale mail, Loki's Helmet, Heimdalls Horn, a cloak and Fenrir's Fangs. I replaced the skull for Tyr's Rune of courage (the arrow). I think I'm going to keep axes for his primary weapon and then some extras weapons are going…
I really like the weapon concepts. They seem like really great updates of those original Unreal 1 weapons. The 5th one down (brock?) looks very Mortal Kombat-ish. (although I read or saw something about having MK characters in this game anyway right?) What is the policy on showing things like thumbnails? Something less…
Maybe we should have a thread for a Polycount Reach night :P Been playing more Legendary, game is even more fun second time through. Also nice read on the reason behind stretched textures in areas, always wondered a bit how the engine works. The weapon textures especially have me perplexed, in the middle of a seemingly…
When i saw the vid i was in love! ;D Realy cool stuff, I specialy like the levels and weapons. That part were you see the player flying to that small moon and the weapon he uses there damn I like it a lot. I also think if the game sells good its a future more games will follow special levels and gameplay, because i dont…
Retopo unwrap and baking done! I decided to put the weapons on a separate sheet to maximise resolution and under the hypothetical that this character would sometimes appear in game without his weapons. I focused on squaring up my uvs to make the most of the uv space. Since this is going to be mostly stylised painted and I…
Solarix is a first-person survival-horror game set in a beautiful (yet chaotic) science-fiction setting. The game follows the story of an electrical engineer on an off-planet colony, desperately fighting not just for his life but for what defines him as a human being. The game, story, and design are influenced by iconic…