currently you can get work doing low poly, no normal map art. I don't know if that will always be the case. Now is probably the best time to learn, it seems like artists are making a bigger deal about having synced tangents between the baker and engine so we can hopefully do away with the current broken workflow of…
Scratches in metal would just lead to more metal, so both albedo/diffuse and spec would remain the same. The only reason to add anything on top would be if there was another material present on top of the metal, like dirt for example. Where scratches would be defined would be in gloss/roughness, normal or both. I use…
What is the base of the anthro-species. Form follows function, find the base, look at it's environment, find out its natural ability. Figure out the body design and match the species to your concept, then think about clothing to match the species. A desert rodent might look more towards 4 with the wrapping around the neck…
I think Farnsworth has a custom species which won't work over the net. Since the species is the only way to plug code into your model I think you can forget about netgame compatibility. If a species file the server lacks is referenced anywhere in any UPL you have on your system the server will throw you out.
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Have you considered raising the hips and lowering the shoulders a bit? Most renders of certopsian species show a spine that slopes (slightly) down. The feet also seem... odd. I'm not familiar with this species, but in general as they evolved from their small, bipedal origins to the hulking behemoths, the feet became…
can you post the wires? because inaccurate modeling, is half the problem when naming something that's not up to spec, especially a folio piece... And better believe it! there's entire communities of diehard motor racing enthusiasts active online which wont be backward coming forward venting their opinions.
Unfortunately it looks like you went to whats commonly known as a "diploma mill", a school designed to get your money while pushing you along until graduation without any care for what your actual skills are or if they're good enough to get actual work (whether you can pay or not doesn't matter in the US after all, since…
Thanks guy for the feedback, this helps me narrow down how I will organize my files for future reference, much appreciated. I should mention also that I'm trying to keep the Group's system in check, meaning I would like to know if using Groups is possible to keep my files a separation hierarchy to make things even more…
12,000 tri's is a lot. It looks like you are at what 4-5 thousand currently? I would say that there are a lot of proportional issues currently. The eyes appear too big. The bridge of the nose too narrow. and the overall cranial mass is extremely small. If you took away the hair and made that area skull, it still would be…