My suggestion is: you can put a slight overlay gradient in the horns (or if it already has, a stronger one), with dark grey in the horn base and light gray in the top~ This will probably give you better values in the horn. The set looks pretty good so far!
Amazing model and process. I would say that the purple high light you have on the edges is slightly too uniform. There are clear geometric, uniform patterns of the purple highlights in the gifs as well as the renders. (a very slight nit pick) Your presentation is especially compelling!
here is my try: i gave the base clour a grey/blue and added a reflection horizont of clouds (the white border at the bottom of the windshield). I also played with some little lighting (slight yellowish on top, and dark bluish for the shadows) and some dirt passes on it.
If you want to get a slight different look out of your plant try plugging the colour texture into Transmission Mask and colour(maybe put a multiply on that) It's the crappy fake translucency, so when you stick some light in there the under side wont be so dark
I'd say it looks great. The plants and lighting give a nice whimsical feel combined with the slight haze I can see. Only crit is maybe slap a few more tall trees on the left side background, and maybe a couple in the right foreground for a sense of grandeur.
I think the model looks very good, looks real and the textures and lights too. Still, I think you should improve the pose of the robot. I mean, we all understand it's a robot but maybe it would look more atractive with a slight movement or action.
Well, make it a light pink rose a very lite blush to the cheeks and maybe!! just maybe a slight almost faint purple tint to her eyes. Rigging can be *hard* I still can't figure it out myself. But heres hope you got it ok.
Yes, another project. This one I finished a few months ago, but I always had this feeling that I could improve the texturing and lighting. So here is version 2.0 This model was made after Fantasy Flight's Dust Tactics miniature games. Tris 70772 4k Textures https://www.artstation.com/artwork/A9VD95
hey thanks for your comment am glad you see it works well , about the normal detail flips i dont understand what you mean but am using parallax occlusion could that be it what you seeing ! also there is a fill light on the left side but its subtle , the grey map is the height texture
@chus_orgaz Thanks for the advice, i Addded some glare to the lights, i think i will make the ceiling fmore dynamic so I will i will redo that also. @Noscope thats exactly what it needed. slight hints.. thanks for the advice. heres an update sorry about the delay.