malcolm, very little is going on in that scene - I don't even have an environment. the "sky" is just a flat mid desaturated blue colour as the Environment Background colour of the camera in Maya. The ground plane has a mid-grey slightly reflective material, the plane has been extruded up at two of the sides so it's like…
The theme of the game is centered on peasants -- filthy, foul, boorish peasants wollerin' in the stinkin mud just like the swine they is -- so I am trying to find ways to get that across with the low-tier outfits. As much as I want to stick with totally non-destructive texturing workflows, in this case I found that a bit…
H'okay so, for the next month or so I'll be working on my first full character. Fully anticipating a steep climb but very excited. The task was to take an already existing comic book character and re-imagine them. I chose Sailor Moon meets Mad Max. The final will be textured and rendered out in UE4. To get started I made…
I recently started playing in a D&D 3.5 campaign that was adapted from a classic Gygax dungeon crawler called Tomb of Horrors. I'm playing a human rogue, but I found a rather effective magic item combo in teaming Boots of Levitation with a pair of Immovable Rods. It's fairly easy to avoid pressure plates and pit traps when…
Ok another update! I've put in trickling water for the stone wall material. Still tweaking how much is visible in the diffuse and the strength of the spec. I might try and make it look a little more frosty/frozen to suggest melting but also refreezing. Not sure how well that will read but I don't want the melted snow to…
They will NEVER, EVER follow Pixologic's strategy. NEVER. Reason? They'll probably say that they wouldn't profit from it or some such BS. What they need to do is knock 2000$ OFF the price tag of a single seat license, because as it stands, it's completely unreasonable. I've got Zbrush and i'm not going back to Mudbox,…
Hello everyone! Hahaha I haven't posted my works seems my mid-term is getting close to the end. So far, I tried my best to work on my gun whenever I had some free times after my personal studies, which you can find in my sketchbook thread :) http://www.polycount.com/forum/showthread.php?t=119182 Also, here's my work in…
You are awesome! A few questions. For Environment Artists, how important is it for them to have entire environments in there portfolio? Can small environmental pieces or singular props be just as powerful as a full blown environment? Is it OK to show off singular tilable materials/textures, or is that more for a shader…
"LEVEL DESIGN: FALLOUT 3" is very misleading if you're just skim-reading. You should instead use the name of your mod (if it doesn't have one, give it one) so it reads more like "MYMODNAME: FALLOUT 3 MOD". As mentioned before, as far as actual GAMES are concerned, you've not got much to show. Your offline renders won't do…
sprunghunt: Interesting. Though the point about Photoshop giving values in gamma space is confusing. My version appears to give RGB127 as mid gray and not RGB186. I tried copying their example images into photoshop to see if I could replicate their results. The second image doesn't seem to give a value of 0.08 at all (even…