Having a hard time reading the textures, the silhouettes are okay, and they work as a sword. I would take a different approach to the construction that will give you much cleaner results. - Develop a high poly - Retop - Bake AO, Cavity, Gradient/position, and maybe even and object space normal map. - create gradient maps -…
A handy tip would be to use a program like Daz3D for figure reference while sculpting in zB. Daz3D is a free program and very handy to have on an extra screen while you are sculpting as you can view the base figure from any angle. Like has been said its usually a good idea to include a turn around series of shots of your…
Hey Mak, smooth stuff you have here. That looks like some good practice! About construction lines and all, well I guess it depends. When drawing from photos and/or while concept sketching I think its the way to go... But when it comes to life drawing my instructor tends to emphasize on what you feel about the model,…
Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
Over the last few days (while finishing up another project) I have been doing some research into the different types of hand planes out there, and I have decided to go with a more modern power tool style hand plane. I have put together some of research ideas on pinterest which includes some of the different hand planes I…
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
You will have to hand touch many pieces here. Having beveled edges with face weighted normals will cause auto-unwrappers some problems. In general, I would recommend setting your hard edges where you want UV seams to be, running a script that unwraps based on the hard edges, then clean up from there. You can accept a bit…
Awesome Magazine! :D I did just notice one more detail you missed. The magazine release on the left side of the gun sits in a hole that goes all the way through the handle and has a cap on the other side. If I'm not mistaken, this is so if you happen to be left handed, you can flip which side the magazine release is on.…