Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Z0ltBa
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Animating Normal maps to achieve rain drops in 3DS Max or Unity3D
Reply by
Polynurb
·
Nov 2017
·
Home
›
Technical Talk
Is it possible this new functionality in Unity can achieve the desired effect? https://github.com/Kink3d/LensRain
6 results
Re: live symmetry plug-in for photoshop?
Reply by
Travis C
·
Sep 2016
·
Home
›
Technical Talk
thank you, that will work. by the way, for the move tool, is there an equivalent to the "auto-select" option function in photoshop?
Re: changing 3d studio max 2011 UI to look like 2008 ver
Reply by
Piflik
·
Aug 2011
·
Home
›
Technical Talk
The downside of this hack is, that you sacrifice all new functions of ePolys that were introduced in 2011 and 2012.
Re: Gears of War 3: Ladie's Night :)
Reply by
RazorBladder
·
Oct 2011
·
Home
›
3D Art Showcase & Critiques
Downplayed? Looks like they're all genetically blessed beneath that functional armour to me :P
Re: Distorted sculpt with stencil due to curved surface of object
Reply by
Stu2Prof
·
Feb 2014
·
Home
›
Technical Talk
Figured it out :D Just needed to turn off the "update plane" function on the wax brush
Re: M14 Rifle - WIP
Reply by
ivanzu
·
Mar 2013
·
Home
›
3D Art Showcase & Critiques
The gun cant function that way,scope mount is blocking empty shells from ejecting out.
Re: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
Reply by
wannabe
·
Dec 2016
·
Home
›
Technical Talk
Sorry to bump this thread but i was wondering if this workflow can be done using zbrush core functionalities.
4 results
Re: Generating consistent interstitial thickness for different tile shapes?
Reply by
poopipe
·
Aug 2018
·
Home
›
Adobe Substance
1: a function is your best bet. 2: try using a distance node instead of bevel
2 results
Re: Modo scripts
Reply by
repete
·
Aug 2014
·
Home
›
Technical Talk
@peanut Someone is working on a "UV to Shape" script :poly121: Will let you know once it's functional !
4 results
Re: Select elements by size
Reply by
Eric Chadwick
·
Jun 2012
·
Home
›
Technical Talk
TexTools has a normalize UVs function, might be what you want. http://www.renderhjs.net/textools/
>13139 results
1
…
249
250
251
252
253
254
255
…
1314