Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…
Edit Poly mod has this function, no such luck for regular Editable Poly base object. $.Edit_Poly.ButtonOp #RemoveEdgeRemoveVertices The best you can do is set a hotkey for PolyTools - Remove Loop.
Update: Changed lighting/Post process volume. Changed textures for the front fence. Edited textures for background weapons Edited textures for small black box. Added Incenses sticks
You have to edit your vertex normals in your 3d software so they match and pray that your exporter supports it. It's pretty easy to do in max with edit normals modifer.
In edit poly modifier, uder Edit Geometry there should be constrint options, from none to edge to face to noemal that you can select, i think that what you want?
http://www.cnn.com/2005/TECH/01/11/davinci.designs.reut/index.html Basically they're saying DaVinci was a frick'n genius. [Edit]Unlike me, since I can't spell.[/Edit]
*Edit* For some reason PolyCount is acting up on me and I can't edit my post, so I just want to say that I updated the photos so that the brightness is at seeable values now!