what is different and what is your goal of this thread? (if there is one) Are you talking about color differences (like CRT and LCD and quality differences) or is it more about size and proportion? or something else?
Is this more satisfactory. I scaled things a bit bigger and filled it up the best I could. Sry if I sound newbie on this but I want to understand UV pixel density more.
Rooster: "Mr.X" is female. and yes, she is wearing kneepads. Rage: she is in fact, wearing an armoured exoskeleton, ill post a pic in a sec to show what kind. Mr.Smo: Sry Humpie
daz, luckly i have a pretty deep corner desk so my 19" crt is slid back in the far corner, and my cintig is foreward and to the left, and keyboard off to the right
i had it done almost a year ago. only side effects are my eyes are almost constantly REALLLLLLLY dry, and sunlight is brighter than i remembered. but i still love it.
sry for not explaining it thoroughly. what i mean is the bumps on the normal map in UE3 does not show up as much as it did in max. Also is there a required place to put the Map in order to play it.
*** SOLVED *** So thanks to my team member Ryan Manning he has figured this issue out! So for anyone else trying to fix this issue were is what you need to know: From CryDocs: "CRYENGINE will automatically try to replace physics proxies with parametric primitives by comparing the proxy geometry against the supported…
Right now it's coming off as dry, cracked land and not sand. I agree with gannon by pulling back the small details, you want softer transition between the light and dark areas in the sand.
Lighting needs more contrast, there's too much ambient. The moon needs some sort of soft glow or glare around it. Your scene also looks rather dry, like there's no specular be used.
The spy with the eyepatch :) Speaking of cameo's (though I guess it really isn't one) I found it really hard to separate Stephen Fry from the character. The poor guys is just too prolific.