You could try checking out this subreddit http://www.reddit.com/r/buildapc The people there are really nice and can help you with picking out parts for a build. Or you could just copy someone elses build from there.
Yeah, we cant just go from "it doesnt work!" to a solution. You need to be more specific. Please, include screenshots or video of the problem you are experiencing. When provided with enough info, Polycounters are almost always happy to help.
I've been digging around looking at various approaches to massive scale terrain, but I keep hitting hitches with trying to find and implement LIDAR data, which I keep reading is being used more frequently. Anyone know of any other threads, tutorials, or videos that detail effective approaches?
Hi guys, i am working in speedtree and unity and want a good normal map software, so far i have been using pixplant and it gives fairly good results but the normal maps are as effective as say those from the default speedtree normal maps that ships with speedtree, any thoughts on this?
Thanks create points. I've been doing some research and from what i'm looking at i'd really like to do PBR texturing. Unfortunately my trial of substance designer ran out so i didn't get to experiment with it. texturing in mudbox looks really cool. I'm also seeing prograams like Mari and 3Dcoat. I'm not sure which is the…
Updated the body mesh a little more and started on detailing it - mainly around the hands as they'll be the most visible bit. Mostly just wanted the shapes for simming clothing. I did also check this body in UE5 and it seems to work fine in the Metahuman Creator as a 'template'. Tried my best to make a marvelous designer…
Hey folks - since some folks found my last post interesting or helpful - I thought I would post another one - to the same student as before - Discalimer: These are just my thoughts, ideas, perspectives etc. - I don't claim to know everything or anything - Some things be debatable, or might not be PC or whatever - But it's…
So, every tutorial I see people get good results with auto-weights but I’m getting complete abhorent results. My step-by-step is: * create rigify meta-rig; * place everything in edit mode. * generate rig, apply the transforms to the model and to the controller set. * selecting model and then controller set and parent with…