FIEA is a Masters course, and you would need some sort of Bachelor's degree from any school before applying. There is a portfolio/code/writing review, and they only accept 50-60 students per year. The course lasts 16 months with the bulk of work taking place during the first 12 and last 4 are typically where people take…
Why change? Back in November we migrated everything to a completely different forum software. The existing UBB system was very difficult to use, from a website architecture standpoint. To be fair, when people are discussing/questioning the change they are mostly talking about the layout change, and not so much about the…
I don't know what any of this has to do with the thread's topic. I suppose if you wanted to discuss this it'd be better to do so in another thread to avoid derailing it. To argue your points, different people like different things. Somebody doesn't somehow become evil if they have fun playing a particular game (unless…
Be ready for Skyrim, eh? That computer will be ready for Battlefield 3.... :) Yes, I also say to build your own computer. Here is what I want to get in the next couple of months. Before, to get the top of the line custom built computer like this, it used to cost $2000+.... now you can easily swing it at $1000 or even…
Here is the thing that a lot of people who don't work in the games industry know... That actual amount of time it takes to create various game assets. You say 2,000 is a lot for a character, well, what if that character takes you a month of working 60 hours per week. That's only 8.33 cents per hour. Where I live, people…
After
designing the whole station, I went back to detailing the hangar. The deadline
for my school’s assignment is tomorrow, so I try to focus on the most important
parts. This is why only the main area of the hangar is detailed. I have even designed
the doors in order for them to work properly, however there is still…
I admire his spunk but the first 20min are trashing Tarra Reed and debating bottle water and vodka. Worry less about who's hair you get to hold back and more about the creative freedom and job security of those around and under you. I totally agree that artists and creatives undervalue themselves and their products. We're…
Dam this post seems to be mostly guys speculating. So here is my experience so far its limited to only one company thus far. There was a total of 4 females in an office of about 60, two of us were artists and the others in the HR. Most of the guys didn't know how to approach me, and I was beyond nervous as this was my…
To DWalker the reason we dont have more upward smoke is because we already have a bit of a fill rate problem with PoE. Where FX fill a lot of the screen. So if they drift upwards more they fill even more of the screen :P. Keep in mind most of these effects are spamming off around the screen around 4-5 times a second. But…
Thanks. I was thinking that about the LODs as well. The major difference between the LOD_0 and 1 is that balls on the end are round in the LOD_0. I figured, if there is a problem with the total polygons, I'd use LOD_1 instead. That's also a major reason I don't have jingle bells instead of balls. They take more polygons to…