I have not that much of personal experience with different lenses. But I find info published by the site quite credible as well as their test image comparison. . You could check it yourself . Just keep in mind that what you see in test pictures done of tripod in studio lighting is not what would you get of hands in a…
This is something people need to really understand because it's base of so many rumors. It's easy to get in when you have A JOB, a FAMILY or a SCHOOL waiting for you, it's harder if you have NOTHING and you plan on finding something. You also need money, they ask for enough money to be able to live 1 year without any…
I detailed my most recent scan setup in this tutorial- I have made some changes since I posted in the photogrammetry thread. http://www.alecmoody.com/rubble/ I moved away from continuous lighting which has allowed me to ditch the tripod and cable release. Shooting with flash units enables me handhold and it takes about 5…
I personally dont get why people rag on Bulletstorm so much :P Alot of my friends hated it, but I was giggling like a kid most of the way through it. Hell I enjoyed it more than I enjoyed the entire Halo series! Sure it wasn´t some epic plot and awesome story experience, but to me it was just pure fun. Also games over 5…
I strongly disagree that Designers can get as much feedback that an artist can by simply experiencing their own work. Simply saying "that wasn't fun fix it" to a designer is not as easy for them to fix as saying "that's ugly fix it" to an artist. In design there are so many more moving parts than in art. And any time you…
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
Hey so just to jump in. :) Yes, we're thrilled about the ILM Art Department Challenge. Many people are signing up for it. I did want to respond to your comment though about the "real prizes". :) We had very good reasons for not putting up hardware or software prizes for The Journey challenge. We specifically decided not to…
I'd like to give a little feedback relating to the body mechanics on the first shot as with a few tweaks I think you can get that to be a nice opening. First off, he accelerates extremely fast towards the block. But doesn't look like he generates enough momentum to physically do that. Between frames 103-120, he lights the…
Kwakkie- yes it was stuff I made for something I did 3-4 years ago. In the same vein as Quake retexturing, there is a way to do it for n64 emulators. Instead of reading the textures from the game, it loads higher resolution ones instead. That had some of the pieces in there. ~400 total. I feel that the work I did on that…
The secret to building a team to make a game, or a mod, or anything really. Is that the concept, the vision has to be infectious. If they don't want to play your game, they sure as hell aren't going to want to make it. Just because a game is indy does mean that there aren't people working on different aspects at the same…