This is considered as industry standard in anime world. https://www.psoft.co.jp/en/product/pencil/3dsmax/ At the bottom of the page, you can see gallery.
Highpoly made in 3dsMax + Zbrush, texturing made in Zbrush, lowpoly and maps baking made in Topogun, maps composed in Photoshop and rendered in Marmoset.
Modelled in 3dsMax, rendered in Substance. This was more modular than it needed to be. The main UV shells are overlapped, rendering unique texture details pointless.