Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…
some images miss the black border on the left u should think of whatu want the viewer to see first when he/she comes on the site. u think the revolver is the best piece showing most of your skill? font choice isnt really the greatest. if u want comments on the layout. the box with the thumbs doesnt line up with the…
I know i'm super late to this and all, but i'd just like to tell you my faves of what your concepts were >w< if that's okey~ the first art my faves were 8, 7 has pretty sleeves~, i like 5's hair, 10 is like midnight Ahri it's rly cute :3 and 12 is the one i think won :p on the second artwork, my fave was 1 kek, on the…
Fun tool! has some definite potential to save a lot of time. Only messed with it for a little bit, because honestly its pretty slow/unresponsive. Was able to get some decent results after a bit of messing with it, and waiting 15 min for it to set up the file :P However! the results in the time spent are awesome! The PSD…
1) I looked for a while for a master list of common materials, and what spec should be used for them. I never found it. As far as I know, it's just something you need to eyeball, especially since different lighting setups make spec look completely different. If it helps at all, here's what I tend to do (on a scale of 0 =…
Simply using a greyscale version of your diffuse map is sometimes the best way to do things, BUT ONLY FOR THROWAWAY ASSETS. The method is fast and cheap, since it doesn't require any extra work or texture memory, but it does not make the asset look as good as it could. Likewise, using a greyscale specular map (1 channel)…
Well I don't know where you live right now but it depends between what regions you go. The general rule would be that studios don't hire a junior with no experience from outside of their region. Like if you're a junior in Europe, then no company in the US will be able/want to hire you. Same other way around; no European…
Hi everyone, thanks for all your advices :) @ivars: indeed, motion path does the trick, but i don't really grasp how i could code that to be automatic, the whole 'related to timeslider' thing is pretty annoying. I'd love to hear a solution using this tough. The über function would be a version of 'Modify > Snap Align…
Otay, What about these? Faster than a netbook, still small, cheap? [ame]http://www.amazon.com/ASUS-U31JG-XA1-13-3-Inch-Laptop-Black/dp/B004LRO7QQ?SubscriptionId=AKIAJIONUNVYYXVAZ5WA&tag=13inch-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B004LRO7QQ[/ame] $700 Intel Core i3-380M Processor 2.53GHz; 4GB of DDR3…
I was just playing halo 3 today and the first thing I noticed was the greater amount of medium frequency detail as opposed to Reach, which seems to have noisy high frequency detail. In halo 3, everything seemed easier to read. They used this idea to great effect with their lighting which seemed to paint the environments…