Is there a reason for him being low poly? Is your engine for web/mobile? If not i think a low poly character to represent your engine would be a bad idea. At the moment i feel that there are too many polys being wasted on the eyes, which arnt even giving a great effect. Reapplying these polys to the hands would make the…
Eric, that's super helpful info. Thank you. Our model is very high poly count, similar to what you see in the video. The biggest things we would want is for a character to look around and appear to be following your gaze wherever you go, controlled by the output of the camera software we write in OpenCV. We'd want to…
Ding ding ding! Day 14 completed, bumpy ride but Im ready to put these studies aside for a moment to adress the issues noticed through feedback and self-critique. Excited to see what I can apply to my imaginative works. So, Im already on top of what Im doing next. 1. Im currently reading through Scott Robertson's books,…
@Dethling: thanks. agree. @ysalex: thanks again and agree. I need to define these materials better! Also I literally just played MMX4 with Zero just before starting this LOL! X4 and the original X are high up there for me too. @Justin: huge help, thanks! The last shot here is me trying to do what you did with the Pokeballs…
Here a couple more Unity shots of normal and high poly AO bakes. As is always the case I took much more time (3x) with the "low poly - UV - bake" portion than the high poly model. Next I need to combine all the final models into one file, low poly AO bake, then finally start painting. The plan (as has been my tendency…
Alright, I have spent the past week working on the giant tree that takes up most of the map. That little speck near the bottom of the image there, that is a scale model of a player. This mesh will end up being nearly 25k polys when finished. I dont think that is too bad considering that it is over 1000 feet tall. Also yes,…
If you're making any modular system you need a consistent origin placement preferably positioned for the person creating the big picture out of the modules. Center of path is a great metric but sometimes you can do better. Say you have a piping system. Placing the origin right in the middle of the pipe seems good until you…
You do if you want. And who said you needed to have 10,000 customers to be successful? Most MMO's require the latency of a dialup connection to function well because the combat doesn't require player locations to be sent over the network. So say you developed a game for free(devils advocate) and charged $10(low but…
KDR: There are 10 textures at 1Kx1K: 5 sets: 1 normal, 4 team. Each set has a head and a body. The body textures were exported as tga and imported into DXT-1. The head textures have transparency and are 2-sided, so I created 256 color bmp files and imported them into DXT-3. Finally, there's a 256x512 portrait. lkraan: It's…
I never got into DM until way after getting into gaming. My first multiplayer though, was TFC for HL. At my dorms the 6th floor was the honors students (where I was) and the 5th floor were regular guys (the floors went boy floor, girl floor, interupted only by our honor floor). So we were the only two floors right on top…