I'm in the same boat as some of the other folks here. As soon as I decided I wanted to get into games, I quit playing them in any significant capacity. I figured if I had time to play games, I had time to be making myself a better artist. That being said, I do find inspiration in games. Here's a quick list of games to look…
A few things: 1. Make sure all of your uvs are welded (sometimes I get randomly unwelded uvs out of Modo) 2. Make sure you don't have a hard edge/smoothing group in the area you're getting seams 3. If you have mirrored/overlapping UVs, make sure to offset the overlapping bits by 1 unit. There is a bug in 1.10 regarding…
In a nutshell, I was bored of dismembering necromorphs about 2 hours into Dead Space 1, and since Dead Space 2 was more of the same, it didn't really thrill me. It was a poor combination of "AH! THESE THINGS" + "AH! TV-FACE GIRLFRIEND DRAMA" + "AH! THESE THINGS BUT HARDER! AND BY HARDER I MEAN THEY USE UP MORE AMMUNITION!"…
I'm not familiar with whatever program you're using, but one approach is to set the objects origin to the grid center (where x and y meet), and then to center the object over to that origin. If it's like Blender 1. Set object's origin to grid center 2. set object to move to origin 3. Transpose/move object in grid snapping…
Unfortunately, there's no "press the View Align" button command. I ran into something similar a while ago. I don't have time right now to give you tha exact code, but I can tell you which two pieces of info you need. 1) Look up "How do I align the UVW_Modifier's Gizmo to a selected face?" in the FAQ. Bobo wrote this in…
@Wardana 1. To create a forum sig - click Account Options icon in address bar, then again drop down menu Edit Profile 2. Click - Signature Settings 3. Type ArtStation in text field also highlight, then click on Link icon in the editor to paste your URL click OK and lastly click Save to confirm everything.
Missed this... Opps Skinning in general doesn't react well to changes in geometry (below skin). Above skin it handles it pretty well but then some exporters don't like other modifiers on top of skin so you are risking it working fine in max but not after exporting, so typically you have to redo skin, which isn't as painful…
im looking for one for primarily 3d work, around about £700. anyone know what would be the best option for this? ive been looking around but cant really find one that i like the look of, or with a better specs-price deal. EDIT: so far ive found a few, but without reviews its hard to judge:…
I will give you some pointers for now as I've actually got to catch a train in like half an hour and this is a dense topic, but here's what I would do in case of that girder. There will be a lot to research but I think it will be more exciting for you that way anyway. 1) Model your girder with either support loops added to…
Thanks (I think) for the advice, but it is quite ill founded, but only through me not giving enough information. The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii)…