Box looks okay, but the red might be a bit to much, if you are going for a bit of a worn one/scuffed, it's probably a bit older, might have discolored a bit. And maybe a bit of a deeper red with some discoloration towards the pinks/purples. yours seems a bit to "orange".…
Hi, nice work. There are a few things that stood out to me in the first video that I think if you changed could be made much better. 0:20 - The smoke coming from the chimneys are literally just spawning clouds. It would be nice to have a steady flow 0:37 - I think those trees look great, but we don't need to fly right…
I dont have the ability to explain the fine details of how that aniso function works, but here are some ideas the angle is in radians, thats why they reference PI, except instead of being 0 to 2PI its -PI to PI but this doesn't really matter I think you dont need to worry about the 3dtexture, the angle can be a user input…
The only thing that *needs* to be linear space is a normal map, though it makes some sense for roughness maps and metalness maps to be in linear space too. However, there is no requirement there, you can have sRGB roughness and metalness maps, you just need to author and preview them as sRGB. The problems arise when you…
@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
Here's a couple of ways to do it that I use in the scene I'm working on myself. The first one is simple, but works quite well, and I use it for most foliage that I want to animate. The second one is a bit more advanced, but will produce real physical displacement in the world. Although, it is to be noted that this…
http://boards.polycount.net/showflat.php?Cat=0&Number=216986&an=0&page=4 If you are doing characters, good luck. Its extremely difficult to find entry level character work right now. I've been told I have a good character portfolio and skillset for an entry level job but so few people are hiring character artists its…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…
3D Level Artist Starting: As soon as possible Location: Munich, Germany About Coreplay: Coreplay is a brand new independent computer and video game developer located in the center of Munich, Germany. Every current member of Coreplay's senior staff can look back on several years of game industry experience. Coreplay was…
For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…