Yep, perfectly clear thanks again Eric. On a slightly related note. On my exploration of trees, it seems that what people have produced here on PC is quite honestly better than what is seen in a lot of games! The level of quality seems higher. Now I guess that could be the 'limitless' style of a portfolio piece, but take…
ok decided to be stuborn about this and see what the difference between my mesh for sculpting versus the example that polyhertz gave me, I noticed that per sub division even though I was still able to eventually sculpt in the details of the eyes etc I could do the same amount of details with little to no pinch points…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Hi! Congrats on finishing the project! I like the idea, however the readability of the design could be improved, from the silhouette but also the interior shapes. For example currently, the beard gets visually cut off by the dark braces. Sometimes using different materials can help to contrast layers against each other.…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
I would recommend looking closely at real-world locations that use a lot of neon lighting, and try to replicate that look and feel. For example Ginza district in Tokyo comes to mind, especially the back streets which are not so intensely lit as the main streets. https://whenin.tokyo/Tokyo-s-Best-Backstreet-Alleys Remember…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
With intergalatic, once the game comes out we'll know more about the character and why they went with that design. The trailer doesn't reveal a lot, but it seems the plot for the game has leaked (though reports are suggesting its fake) so probably best to just keep things level until more is released. The most I'd say is…
Looks really great! The only thing that stands out to me, as that the paint is shaded like a metal, while most fire extinguishers I have seen have a glossy red paint that isn't metallic. Example: Love all the fine details on this!
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…