Hi guys, been so long since I posted anything... the 2D section has really picked up! Moof looking stellar as per usual. Pascal that's some fun dragon rendering :3 Anyhow I'm going to focus on weapon design for a bit I think. This is my most recent weapon, a key blade designed with the Roman deity, Janus in mind.. in case…
Glad to see you got the socket previewer working...fun isnt it?? :) Weapon wise, dont know that a hospital balloon is but it looks like your gloss is the problem. I hadn't had the chance to open the master shader for the weapons but it might use the spec map as a gloss map as well. Try to darken your spec areas where the…
I love how you redesigned it! Like others said, it seems to be a great balance of the highly realistic detailed style of current gen, but also has the sort of stylized aesthetic of weapons in old retro games. It keeps the look of how old low poly models had big accented shapes without overdoing it. It's an aesthetic I wish…
Well, let's ask like this: Why does the US have nukes? What country could invade them? Canada? MEXICO? Even the Chinese or Russians could be beaten easily in a war. The reason the nukes are there is because they don't want anyone to try. Deterrent, not actual weapon. As Pratchett put it, "Leonardo wanted to invent a weapon…
I agree, for most of my characters (I'm fairly hopeless at modeling believable weapons) i just place seams here and there and use LSCM, then I go in with a few manual tweaks in live UV mode. For weapons that I've texture I think that of course it's faster to try and place seams everywhere it is ****ing annoying to do and…
@cosmicsugar For Miranas hairdo, I personally prefer the one you did for her front view. The one using a flower rose as her ribbon on top of her head, with only one ponytail since it fits her best in my opinion, it feels so elegant. The extra glove feels a bit weird since she is already wearing another glove bottom.…
and this once again rears its head. :) glad the work I did a while ago is continuing to be useful. Here: I compiled a spreadsheet of violent crime data from the FBI from 1990-2007 plotted against number of available shooter games on the market, I think via moby games. Of course many shooters are available for years after…
SRS99AM Sniper Rifle from Halo Reach with some contemporary weapons flair. As a life-long lover of Halo I've always loved this legendary weapon and all of its variations throughout the series. Finally decided to tackle it and give a little modern twist to it. Far from done but I'm super pumped with how it's coming along!…
Ned if you're looking for work, and getting frustrated, the key issue here is your portfolio. It does not communicate a clear focus to a recruiter. The jobs are rare (to non-exsistent) for highres-only prop modeling. That may be what you love to do, but if you want to find work as a game environment artist, then make…
That is Doom's particle effect that is on all his weapons, based off the detail map mask. Same goes for every character with a detail map. Some heroes just have a scrolling texture linked to the detail map and some have a particle linked to the detail map. Both can be customized per weapon but you can't make your own…