Something else I wanted to share on the offchance it was helpful to anyone looking, is what I'm using for a sketchbook. I encountered a problem last year where the sketchbooks I was buying from a local art store were removed from stock. All of my sketching is done with a regular mechanical pencil, and paper with a lot of…
Yeah well the OP was bad with words, but the rest of the topic can either spend energy calling him out on it, derailing the entire potentially useful conversation about art, or you can just get deep into the art. My problem with it is visual inconsistency and lack of confidence. This isnt about graphical fidelity, its…
I'm not sure if this is IPackThat doing it or 3D Studio, but my UV shells in 3D Studio sometimes have a white border instead of a green one. This is typically UV shells that I have overlapped - is there an explanation for this?
I don't think he purposefully went to smell it like some food connoisseur, "Mmm yes... a lovely aroma of shit and dead animals...exquisite..." He just happened to smell it while shaving.
I've never worked in UE4, but in the UDK, I've seen a simillar issue, my solution was to have UV shells in their own smoothing group, or in maya: harden all shell border edges, then re-bake.
No, don't overlap by hand. Highlight all the shells you want overlapped and then use the align shells/verts buttons on the floating textools uv window at the top, it will stack them all together in 2 clicks maximum.
Check this out. Where ever the UV's are on the texture map, that's what they are going to show. If you flip the shell, it just displays the texture flipped. If you make the shell bigger, the texture will appear small, and vice versa.
Watermint Studios is looking for a Visual Effects artist that can do shader, texture and particle animations and effects. We're paying $1,600 USD as work is completed, then 2% of all game revenues after release for someone to do as many as 100 different spell, menu and environment effects for our game. Here are a few…
Hey guys, I finally put my FX Demo reel together! As always any feedback would be greatly appreciated. ...If any studio is currently looking for an FX artist feel free to contact me! :) Thanks for looking! *updated my first post to show my most current Reel. [vv]59396990[/vv] http://juanvillegas.carbonmade.com/ 00:00 –…