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Re: Textures and stuff
Reply by
DestroyerGR
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Oct 2013
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Dota 2
Yeah i am not using the default one either..I just opened the Ztool in a hurry to take the screenshot. If anyone is interested pm!
2 results
Re: Star Wars Ep.1 Ben Quadinaros BT310 Podracer
Reply by
Rumkugel
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Jul 2015
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3D Art Showcase & Critiques
Havent updated this for a while.. Started on some PBR adjustments in UE4. Havent done any fancy things... just dropped it into the default setting.
Re: Maya, duplicating head mesh after deforming it
Reply by
John_B
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Sep 2014
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Technical Talk
Hi Bartalon, tried that and the exported fbx doesn't hold the expression when imported back in. It gives me the default one. Thanks anyways.
Re: Which software package do you use?
Reply by
Racer445
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Nov 2011
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Technical Talk
as a hard surfacey modeler i use max almost exclusively. much better default modeling tools and shader support that doesn't suck.
Re: What software should I use for texturing?
Reply by
RobeOmega
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May 2014
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General Discussion
Personally I use paint (the default windows one) and paint the pixels one by one In all seriousness I use Photoshop CC
Re: [MODO] xNormal Kit - WIP
Reply by
Farfarer
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Dec 2014
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Technical Talk
If I recall, you can bake a bent normal map in xNormal and if you leave the settings at default, it's identical to an object space map.
3 results
Re: Zbrush - model got darkened.
Reply by
MoP
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Aug 2010
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Technical Talk
"C" is the default hotkey for colour picker if I remember right, you probably just changed the current foreground colour, as PolyHertz said.
Re: Dead Island
Reply by
leilei
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Sep 2011
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General Discussion
Hey don't forget this video. SPOILERS [ame] http://www.youtube.com/watch?v=ny_sAqDPhi8&[/ame] A no-clip key in by default? What is this, Pie3D?
2 results
Re: Technical Q&A
Reply by
Synthesizer
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May 2010
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Technical Talk
Check under Customize->Customize User Interface. If the command is available in there you can assign your own shortcut if there's nothing assigned by default.
Re: Image Based Lighting
Reply by
Visceral
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Jun 2013
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Unreal Engine
Do you mean image based reflection? Beacuse imagebased lighting is kinda the default lighting option when you bake shadows.
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