Thats what i want. I want to bake HP poly into low poly with taking refraction into account. So in the end baked map for albedo should look something like this: Its just a test model for showing idea. Real models are way more complicated geo, so its not just a plane with a texture with blurred left side. In real cases its…
I think the biggest reason for this to look so good is the postprocessing. Sure, the texturing is nice, lighting is spot on, but the pp brings it home. It wraps everything in a nice palette of colors that are pleasant for the eye and boosts believability. Can you share your secrets about pp and color correction? Is it a…
It's been a while, but i'm finally wrapping this project up, I changed the expression and pushed a bit the proportions and lighting set-up since last time. This was my first time doing something more cartoony so it was definitely a challenge, looking forward to hearing your comments. I have more images in my artstation if…
Been working on the facial topology; it's much cleaner now. Facial proportions are starting to look closer to Kiki, and I've been experimenting with shrink wrapping the nose and mouth lines to the face so they're easier to move. It's pretty cool to see them in motion! I think I'll try to nail down the face some more before…
it's very possible, you really just need networking to get that foot in. someone you know may be looking for someone else to take their spot with a client as they leave for a different job, or a studio your friend works for is looking to wrap up a game quickly and needs manpower etc. get your name out there. yes, generally…
Sorry. The iOS version is practically finished and we don't feel like stopping. Motion capture session next week. =) Additionally, Mihai is almost done with his contributions to the project. He just has to wrap up a jungle gym and the water skis. After that he will make time to go back and optimize all seven of his assets…
Running out of time! So many other things getting in the way right now. Had to rush through the cheese plant so am not 100% happy with it, but it will do for now. Should be able to wrap up the paintings and back stairs tomorrow, and then some sculptures around the room tomorrow... then tackling more of the scifi element. I…
Y'know, it occurred to me that you could make one base head to spec, unwrapped and all, then shrink wrap that to each head that you get from the 3d scans (whether via Kinect or otherwise), and bake the diffuse down from the scan as well (and then of course do some cleanup on the texture). That way you're not worrying about…
Alright I'll try to redo some of my bakes tonight. Would you possible have any references? I'm still trying to wrap my head around hard surface modeling. I think I might be sticking to the reference too much, but I'm not sure of where to pull things back in order to get a good bake. Thanks again for the help!
Almost done! Think I'm ready to put the main texture to bed and knock out the accessories tomorrow. In this update, I've added a ton of little stuff that you probably wont notice. lol Lots of extra normals for soft materials, hand painted the small hairs under the bandana, made fur padding the gauntlets, etc. Hopefully…