I am a third quarter student at The Art Institute of Pittsburgh looking for thoughts and opinions on my first personal model made in Maya. I just started this today and plan to go much further with it, and any critique and/or advice would be much welcomed and appreciated. Thank You!
Hi, everyone I am a third-year student studying animation. Here below are rendered images of my bow, bag and arrow I have produced for my project. I would love to receive any feedback or critique of my work, please. Thanks
Hi, I'm an animation student testing the waters here. Critique and feedback are appreciated. I'll start with concepts for an idea I'm still working on, the goblin is the protagonist for a puzzle heavy platformer. This was my first model, I haven't had the time to finish it thanks to school work though.
Hello guys fairly new to unreal. I am creating a small student room archviz project in unreal engine 4 and i would like you to give me suggestions on improving or any criticisms. FYI i still have to texture the main door.
In the concept, the tires are deformed quite dramatically, which helps to give a sense of weight to the vehicle. Animating non-cylindrical tires is an exercise left to the student... :P The rear exhaust hatches look thicker than in the concept.
hey! Do you think you would be so kind as to post the textures for your bertie bot? I'm a student that is trying to build a robot right now, and It would be very helpful for me to see it! Thanks!
Interestingly enough as a comm design student who does a lot of print focused work and uses one of those wide gamut monitors, I feel like I barely care for calibration and colour correction.
You can also join one of my games design students that draws every day at 8 am. Here is a link to his live stream thread. http://www.polycount.com/forum/showthread.php?t=112877
I guess one real question is how a medical student could afford tens of thousands of dollars worth of equipmnent purchases over a few months. 6000 rounds of ammunition don't come particularly cheap.
Definitely. All of the Polycount crew is doing a fantastic job. Thanks guys. I'm constantly pointing my students to the PC wiki since it has so much good information for aspiring 3D game artists.