BBFirefly Thanks for the heads up. Your right, I should do another outside scene, thinking an urban abandoned building. Gathered some reference material here. ClusterOne I agree the lighting does look very flat; I mainly made this scene as a portfolio piece that could aid me in applying for various similar roles like…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
hey no disrespect taken. shotgun definitely has a point that i don't disagree with; what you've posted mirrors the argument i've had with myself ever since i did those valve scenes. if you look back on when i posted the valve concepts here and on CA.org (especially my big reply in the latter), i talked about how i was…
*spoiler i guess* The GOOD Lots of dismemberments (horray!) Lots of clone troopers Lots of neat pre-star destroyers. Great CG sets. The BAD Vader's NooooOOoOOoOOoooo at the end, i can live with him standing up like Frankenstein, since he pretty much was spareparts anyway. 'It's over Anakin, I got the highground' then Ani…
Render Week 1 - Complete (Un-textured) So as the learning goes I added too much detail to the scene at first and ran out of time to add textures. The models are finished. In a couple of weeks I will spend a day revisiting the scene to add materials and texture. For now I am sticking to schedule and moving on to a new scene…
Here is the scene I've chosen. I'm taking some exploratory screenshots to find the focus of my scene. Also I'm experimenting to see if adjusting the focal length and taking shots from the height of a child with the idea of creating a sense of apprehension/dread/unease, mainly looking at the kidnapping sequence from Close…
Update on the scene i have changed quite abit since the edit above completley relooked the sky adding clouds sorting the moon and stars out amplifying bits and pieces so that the scene became less flat and materials were not lost as easily. I then added a new asset to the scene, changed the colouration of the streetlights…
I'm not disputing that, but of course that applies only to a Zbrush scene/asset. Although you import meshes into Mudbox and rebuild the subdivision levels (even the UVs), providing they were previously subdivided using the Catmull-Clark method. This can be handy if the original scene data is lost or you just have the final…
Hi, 1: You need to save a default scene that will be open everytime you start XSI. adjust it to your hearts content and save it anywhere you want and in XSI's preferances, go to data management>path to default scene and enter the path of your default scene there. 2:In preferances>scene colors>selected componenet color.…
its like nuke but for scene building... every assets that gets updated will be loaded into katana... in kata itself you have no geometry...everything gets loaded from disk if you load/refresh the scene or node... but you dont have to... you could open up the scene without loading the geometry and hit render and you get an…