Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Hello! I would appreciate anyone to take a glance at my portfolio to see if there are any urgent changes you would make to it. I'm aiming towards realism style 3D Environments for games. https://www.artstation.com/andrewben [Link I usually send to job applications] >> https://www.artstation.com/andrewben/albums/10650410…
On a practical note, you'll want to check in with the rigger or art lead for stuff like this. I'd probably follow the folds pretty closely, but some prefer more evenly flowing topology even at higher poly counts as it's also a question of time/effort needed on their end, so there's a spectrum of viable solutions, there.
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Hey, is there a way to edit the parts of the material that are in the negative UV space? I have hair cards with an applied flow/tangent map and I want to flip the red channel of any cards that have been flipped. I've been doing this by giving those flipped cards a red vertex colour and in Unreal, using the red vertex…
Whoa, Whoa, Whoa ladies and gents. let's get HYPED - Choo-choo mfers ! Hype Train's coming Beeotch ! Are you Ready spaghetti? Push everything aside its time to get into the ring again. What else could you want?What time will you arrive?Post C&c below about availability times so we can sort this shiznit out, yo! Suggestions…
Hi Polycount community👋 I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles. Portfolio…
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers. The response was massive, and I ended up reviewing over 40 portfolios! I decided…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…