I had a few hours this morning to start a model. Since I joined a DoW mod I won't have time to finish it. I might come back to it at some point so crits will be helpful =) It is a night watchman mechanical golem type character.
Jay - Ya man I agree that circular symmetry is boring if I don't break it up. I'm planning on making a destroyed version of the prison cells, and other decorations and props will add to breaking things up. Paul - Color scheme will be warm. Think of a desert city, similar something like the original prince of persia. Light…
@Benvox2 The slight emissive is something I always add on foliage. It's mostly to add some colors to the shadows and reduce their intensity on the fly. Not so useful in this setup though since I use subsurface only, which is akin to emissive itself. It's mostly a super slight tint. As for two sided options, the only one…
Yeah what everyone else has been saying. It looks like alot of those textures are just plain diffuse, I'd recommend creating some normals and speculars for them. You might want to look into ndo2 and crazybump if you haven't already for some quick map generation, then there's always the more "proper" way of creating high…
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As a general rule the diffuse should be the color of the material when it is lit, which will never be black (no material is perfectly black when lit, the closest that has been done was in a lab, with carbon nanotubes I believe). The 'black' color we see is always relative and dependent on the lighting of the environment as…
I agree with cryrid, the UV layout isn't helping at all. It's wasting space and wasting pixels. You could make a few adjustments, straighten some pieces out and utilize more pixels. There is way too much lighting, highlights and shadows in the diffuse material. The diffuse is just color information with hints of lighting…
Hey Seehr! Nice to see you here! Sorry for the late reply, I wasn't notified about yours, don't know why, so I only saw it now -_-' . I was trying to do it with an exported full animation from Maya because the door has this animated piece that moves along with it, so it seemed to me it would be tricky to parent one thing…
Jmt is right. Your backside looks best, your frontside lacks story, and clarity. With a graveyard scene, it should probably be immediatly visible whats going on. I really had to look twice before identifying the open-grave as an open-grave and the 2nd stone as a gravestone. The lamp is in a quite odd position (i wouldnt…
Looking for work is like... trawling for crabs (no I don't mean down in the red light district), you take your boat out to a spot you think has a lot of crabs and you drop a few pots and then go to another spot and do the same thing. Later you come back and pick them up and see what you have. Normally you find some crazy…