Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
It's how you use it. If you just lump components together I guess that is what it will look like. I.ve been doing my own kitbash project for a few months and it aint as easy as it looks. Check out the vid below: It's from iziart and the kits are from Vitaly Bulgerov.…
So the learning styles thing is interesting, but I don't think it's really an either or thing. For instance, let's take a hypothetical tutorial on how to make 3 point lighting. I could write the condensed version: * Add a key light to the upper left of the character * Add a rim light behind, and to the right of the…
In my opinion there is no such thing as "stylized character artists" or "realistic character artists" especially with no experience There should only be "character artist able to deliver great characters no matter what challenge is thrown at him" You've got dudes known for a particular style but usually these guys have 10…
So I've been distracted from what's important (art) during the holiday season and am back with a fury to learn more, and improve. Whenever I start up again I hit a wall. I'm currently having a problem with Zbrush that I can't seen to find the answer to. I'm making a simple Axe in 3DS max and am doing the highpoly in Zbrush…
I think this is a good idea for a thread. You need to do a lot of research as everyone is different. I have been into my health and fitness for around 6 years now and it's a constant learning curve which changes to fit your current life style. When I was at Uni I was doing weight training 5 - 6 times a week to get away…
This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…
Well, as a fellow user (but in no way official support of course) there are a few points right off the bat : • there is really no need to share the whole model. As a matter of fact it would be way more efficient to limit the test to as few parts as possible that exhibit the issue. • Regarldless, the lowpoly loads up in a…