This is my latest work. If you like it, please share the post and video. Thank you https://www.youtube.com/watch?v=hCZKx6k-lf4 https://www.youtube.com/watch?v=xMZ1fhECjMM
Hi guys, I'm interested in practicing to make a cyberpunk/future-esque environment, however, I haven't been able to run into too many resources covering a workflow for it. Are there any process videos that cover how to capture that kind world. I've noticed a reasonable amount of photobashing used in these pieces. Here are…
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
This needs more polycount love, saw this pop up on artstation the other week and have been following a lot of your guide in regards to adding thickness and believably to clothing. Awesome tutorial, cheers Seth!
A lot of people missed this but they keep asking me how I do it. So I'm posting this here to get it out there. Let me know if you have any questions: [ame] http://www.youtube.com/watch?v=4F0VWM6qGg8[/ame] Hopefully that can help someone. Enjoy.