I've been developing a system of quickly modelling and rigging fingers in Blender by modelling a single base finger, then using Array and Mesh Deform modifiers to flexibly adjust them into the different sizes and proportions. As well as generating the finger meshes, this would also have the advantage of copying along…
Hello you lovely Blender users out there! I have a question regarding animation baking: So, I retargeted a mocap animation using AutoRig Pro (fantastic Addon - much recommended!), cleaned it a little and used Additive keyer (Addon) to make some tweaks. Know my problem is to merge the additive tweaks with the mocap (via…
There are no tools to bake down or export decals in 1.8 yet, they will come back in 1.9 and 2.0. 1.8 is a completely new code base. Explort and Atlasing needs to be redone as well, taking advantage of the new internals in DM, which will make the experience simpler and much more robusts. With Blender still being beta and…
Realise this is going back over a month but I've been in the exact same predicament - 2.8 finally has an interface I want to use, but Blender's non-standard keybinds and behaviour is putting me off. However, I did manage to get around this particular quirk. I found the quick tool buttons to the left of the viewport have…
I have tested my tools to generate an asset, texture and stylize the mesh automatically: https://youtu.be/CxatmZQGgVM I apply a script to make my cylinder looks stylized with bevel, taper and subsurf applied. Then I use my node group to texture the high poly. Then a script generates me the low poly at 50 tris for a mobile…
I hate to be nitpicky (or do I ?) but : hard edges are very much relevant now. Simply because there are scenarios when some parts will just connect sharply (for instance an arm sticking out from a shoulder sleeve). In such cases, hard edges are not about some nebulous performance savings bur rather all about clean…
What do you think is the best viewport lamp setup? (for the three lamps that you can change on User Preferences > System) I've read more than once that matcaps are not the best shading to use when on a 3D viewport, and after trying the viewport lamps again after a long time using matcaps, they do give you a better sense of…
@MACHIN3, of course! :) I forgot about Alt+S, I was just trying S. Useful tip. @Justo, yes this feature in Hops did a similar thing to my jaw when I discovered it first. :) @Blaizer I don't do much sub-D modeling these days as I've moved my high/low workflow to a pure polymodeling with baked round corners so I don't feel…
I've been trying to think my answer through before I'd answer this type of question. And all the times I do that I am stuck wondering; what would possibly happen to the artist(s) if there was no Autodesk or Adobe and all he/she is stuck with is traditional paper and pencil, or MS paint, and free 3d software such as…
I was looking to open through a script a separate window that would have a UV editor, from no matter the workspace I'm currently in. From here, I was able to make a script that does it: # Call user prefs window bpy.ops.screen.userpref_show("INVOKE_DEFAULT") # Change area type area =…