No offense, but the website and the graphics just look horrible, if i wasn´t at least a little bit interrested in what this program does i would close it right after seeing it. Also post examples(more then one picture) and not just text(at least links). You should write a little introduction post instead of asking 14…
No, I'm saying that Real Steel can be forgiven for leaning on cliches because the characters in the story actually were well-written and well-acted. It might have had its embarrsing, sacharine moments, but there is a time and a place for such sentimentality. Not everything needs to be gritty and realistic. Sometimes it…
UDIMs on mobile oh god no... Ok perhaps I explained my issue in a wrong way, I even made a tutorial while ago too that pretty much keeps nice td for all the assets. Also its generally eyeballing your checker texture to have nice even ratio on assets / environments modules, we can add that three stages too as shown in the…
Recently i started a mod for Crytek's Crysis called "Modern Infantry Combat" (working title) Although currently not much information has been revealed to the crysis forum site www.Crymod.com,i will soon and only a very basic plot has been developed as i dont want to start up and make a plot that someone may not like,i…
Hi, I'm looking for an artist who can help us create a new game for Facebook. We have the basic concept planned and now need to start on the first basic art for it. The syle has to be spot on and so I'll need clear examples to show you are able to produce what we are looking for; * Flash graphics - eg as seen in Farmville…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…