I like the red shells, even though from being familiar with guns and ammo when i see those colors i think shotgun shell and not bullet. But why the green grenades?
Ah yeah! I can definitely tell they are auto-packed. That is fine for some things, like if you're using a bunch of tiled textures on an object, however you really need to make sure that there is space for texture bleed in-between your shells. This is for LOD creation, which are frequently automated, having space for…
I care way too much about this game's drama (my soap opera), so I've been following it for years, mostly on Something Awful. For the most in-depth documentary thus far, check out this documentary series by Bootcha (the latest one, about Chris's wife Sandi, is really good): https://www.youtube.com/watch?v=gGq4YEp8QUY It's…
From that wiki link you just sent: "When the renderer (or game engine) renders your game model, the shader must use the same tangent basis as the normal map baker, otherwise you'll get incorrect lighting, especially across the seams between UV shells." Going to check if this is the issue... Edit: No, ticking off " Tangent…
good to know. its a bit of a minefield when selling stuff online. BUT thank ferk I finallly sold something anyway :) It was a rather obscure pack which I put on sale in 2020 full of signage, lamposts and traffic lights I aim to put up more stuff that will sell better this time, but i will feel better when the payment…
Hi guys, i took in consideration your feedback and re-made the cockpit shell. Here is how it looks now! Some details on the shell needs to be done. I hope you like it.
Could you use TexTools 'render the selected UV faces as mask to clipboard' function to make a selection of the shell(s) and then run Warp? Or, are you wanting the Warp matrix to have the flow(?) of the UV shell?
Something else I wanted to share on the offchance it was helpful to anyone looking, is what I'm using for a sketchbook. I encountered a problem last year where the sketchbooks I was buying from a local art store were removed from stock. All of my sketching is done with a regular mechanical pencil, and paper with a lot of…
Yeah well the OP was bad with words, but the rest of the topic can either spend energy calling him out on it, derailing the entire potentially useful conversation about art, or you can just get deep into the art. My problem with it is visual inconsistency and lack of confidence. This isnt about graphical fidelity, its…