Overlapping is still relevant as is min/max’ing UV shell density. On weapons I would beg, borrow, and steal whatever I could to maximize density on shells close to the player’s view.
@ScottMichaelH does your highpoly locker have polys on that side of the door? (is it shelled?). If not then your bake wont pick it up, either shell the HP or flip normals for the bake. Otherwise... weird...
I like the red shells, even though from being familiar with guns and ammo when i see those colors i think shotgun shell and not bullet. But why the green grenades?
good to know. its a bit of a minefield when selling stuff online. BUT thank ferk I finallly sold something anyway :) It was a rather obscure pack which I put on sale in 2020 full of signage, lamposts and traffic lights I aim to put up more stuff that will sell better this time, but i will feel better when the payment…
I care way too much about this game's drama (my soap opera), so I've been following it for years, mostly on Something Awful. For the most in-depth documentary thus far, check out this documentary series by Bootcha (the latest one, about Chris's wife Sandi, is really good): https://www.youtube.com/watch?v=gGq4YEp8QUY It's…
Hi guys, i took in consideration your feedback and re-made the cockpit shell. Here is how it looks now! Some details on the shell needs to be done. I hope you like it.
Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
Could you use TexTools 'render the selected UV faces as mask to clipboard' function to make a selection of the shell(s) and then run Warp? Or, are you wanting the Warp matrix to have the flow(?) of the UV shell?
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…